What does a Technical Artist student learn at The Game Assembly?

One of the areas our Technical Artist students learn about is Shaders, how surfaces on 3D objects appear. Shiny, rough, opaque, transparent, animated, etc.

For shaders we produced several tutorial videos for the students to have available beyond our traditional lectures and workshops. We want to share these with the gamedev community to spread knowledge and also hopefully spark some interest in the Technical Artist education at our school.


Look at the videos here.
Working through these videos is also a really good preperation if you get accepted to the education.