About TGA
The Game Assembly is an 2,5 year long game production education giving the students 550 YH-points. Since we are an Advanced Vocational Education (Yrkeshögskola) one third of the education is spent at a workplace (Lärande i arbete, LiA). At The Game Assembly the LiA is placed in the last period of the education. This is a direct request from the Swedish games industry since game developing games is such a complicated and demanding process.
We want applications from men and women that have determination, drive, dedication, a passion for games and talent for what he or she wants to do, game art, leveldesign or game programming.
The industry The Game Assembly is collaborating with, and is educating people for, is the games industry, national and international. Sweden has a long tradition of game development and is highly regarded internationally with acclaimed titles. To maintain the high quality in the Swedish games there is a need for educations taking care of the next generations game developers, and The Game Assembly´s goal is to provide the industry with the very best together with the industries help and support.
The Game Assembly’s curriculum´s, in Game art, Leveldesign and Game programming, is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.
The Game programming program is created and is lead by Niklas Hansson, an engineer who has 11 years of game industry experience amongst those working as Lead programmer on titles as World in Conflict and Ground Control. After he wrote the curriculum he decided he wanted to realize it so he started working as the Head teacher in programming at The Game Assembly.
The Game Art program is created by Rodrigo Cortez, GDC lecturer and Lead artist on the award winning World in Conflict, in cooperation with Tobias Strömvall, former Cinematic Director at Ubisoft Massive and now working at EA in San Fransisco, responsible for all the amazing cut scenes in World in Conflict.
Leveldesign is created in cooperation with Keenan Gividen, Lead Leveldesigner at Ubisoft Massive, and Ola Holmdahl, CEO at Junebud.
One of our main features at The Game Assembly is that alongside of the curriculum we continuously make games together. We start out with a text game and end up with making an fps game. We don’t know any other education that do this so if you ask yourself why you should apply for The Game Assembly this is one of the reasons.
The Game Assembly is a Advanced Vocational Education and Training (AVET) in Swedish it is called Yrkeshögskola (YH) Read more about Yrkeshögskola at www.yh-myndigheten.se .
The Game Assembly is owned by Hermods AB, a well known Swedish educational institution since 1898. Read more about Hermods AB at www.hermods.se.