Let us present Erik Nilsson (SG11) who has been doing his internship as a game artist at Massive Entertainmet – a Ubisoft studio. We asked him questions about how he ended up in the game industry and he also shares advice to the people who wants to apply to The Game Assembly.
Erik Nilsson (SG11)
Tell us a bit about Massive Entertainment – a Ubisoft studio
Massive has been making games ever since the companies inception in 1997. With hits like Ground Control, World in Conflict and Far Cry 3 under its belt the studio is currently working on one of the most anticipated games this year: Tom Clancy´s The Division. The studio has currently over 300 employees. During my internship I worked as a concept artist, helping Massive bring the next generation of gaming here, It´s been a really cool journey.
How did you end up at The Game Assembly in the first place?
Ever since I knew that I wanted to become an artist I have been determined to get into the gaming industry as fast as possible. I got the tip of applying to The Game Assembly from an old teacher of mine, so when I graduated from my upper secondary school I immediately sent in my application, I got in as a reserve on third place.
How have you experienced your years at The Game Assembly?
They were fun, quite hectic and challenging, but worth it. I worked every day for two years, both during work hours and my free time trying to improve my craft.
How did you end up at Massive Entertainment – a Ubisoft studio?
It’s a funny story really, I originally got in at Southend, a small indie studio in Malmö. But only weeks after I had signed with Southend the studio got bought up by Massive. Since I had already signed they were nice enough to let me tag along.
Do you feel that the knowledge and experience you got at The Game Assembly was enough to make your internship as interesting and developing as possible?
Yes, but as a concept artist I don’t think I would have been as successful without the time I spent watching tutorials and improving myself. Not to mention what I learned from friends, forums and mentors outside school. I do think that the school allows you as a student to really get into the industry and grasp the workflow and pipelines though.
As for my development during the internship, well I felt that I got really lucky with the team I was dropped in. During my internship I was surrounded by wonderful people that was very professional, knowledgeable and had that very special kind of humor that won´t ever leave me the same. Much laughter and merry fun was had during my days there.
What advice would you give to those who want to apply to The Game Assembly?
Well, In my opinion, try things out beforehand. Game development is hard, It might not be for everyone even though it might seem like a really cool profession. Be sure that you like to make games, not just play games. At the end of the day my big passion is making art, and I can still enjoy doing that when I get home.
With that said, making games is also very rewarding, so I recommend that you grab some friends and join a game jam, or make mods, or do 3D, or code your own game or just paint for the hell of it. You will only become better at something if you put in some time and try to become better at it.
Thank you, Erik.